1、54张扑克牌发个3个玩家，农民17张，地主20张。

2、自动生成一幅扑克牌组；洗牌；发牌到玩家手中；将玩家手中扑克牌按花色大小整理好。**

'''

Version: 0.1

Author: jasn

Date: 2020-01-01

'''

import random

class doudizhu:

#定义54张牌

def __init__(self):

self.a=[]

for i in range(54):

self.a.append(i)

#洗牌

def xipai(self):

random.shuffle(self.a) #洗牌

n = random.randint(1, 54)

b = self.a[:n] # 从n的位置切牌

c = self.a[n:]

self.a = b + c

#发牌

def fapai(self):

self.user1=self.a[0:-3:3] #玩家1，获得牌的顺序为 0，3，6，9...

self.user2=self.a[1:-3:3] #玩家2，获得牌的顺序为 1，4，7，10...

self.user3=self.a[2:-3:3] #玩家3，获得牌的顺序为 2，5，8，11...

self.user4=self.a[-3:] #底牌 ，顺序为51，52，53

#抢地主

def qiangdizhu(self):

i=random.randint(1,3)

self.dizhu=i #定义一个地主的实例

if i == 1:

self.user1+=self.user4

if i == 2:

self.user2+=self.user4

if i == 3:

self.user3+=self.user4

#码牌

def mapai(self):

self.user1.sort(reverse=True) ##从小到大码牌

self.user2.sort(reverse=True)

self.user3.sort(reverse=True)

#牌序和花色一一对应

def yingshe(self):

huase = [(0, '方片3'), (1, '梅花3'), (2, '红桃3'), (3, '黑桃3'),

(4, '方片4'), (5, '梅花4'), (6, '红桃4'), (7, '黑桃4'),

(8, '方片5'), (9, '梅花5'), (10, '红桃5'), (11, '黑桃5'),

(12, '方片6'), (13, '梅花6'), (14, '红桃6'), (15, '黑桃6'),

(16, '方片7'), (17, '梅花7'), (18, '红桃7'), (19, '黑桃7'),

(20, '方片8'), (21, '梅花8'), (22, '红桃8'), (23, '黑桃8'),

(24, '方片9'), (25, '梅花9'), (26, '红桃9'), (27, '黑桃9'),

(28, '方片10'), (29, '梅花10'), (30, '红桃10'), (31, '黑桃10'),

(32, '方片J'), (33, '梅花J'), (34, '红桃J'), (35, '黑桃J'),

(36, '方片Q'), (37, '梅花Q'), (38, '红桃Q'), (39, '黑桃Q'),

(40, '方片K'), (41, '梅花K'), (42, '红桃K'), (43, '黑桃K'),

(44, '方片A'), (45, '梅花A'), (46, '红桃A'), (47, '黑桃A'),

(48, '方片2'), (49, '梅花2'), (50, '红桃2'), (51, '黑桃2'),

(52, 'BlackJoker'), (53, 'RedJoker')]

zdpai = dict(huase)

paiuser1=''

for i in range(len(self.user1)):

paiuser1+=zdpai[self.user1[i]]+' ' #以字符串的形式将牌储存起来

paiuser2 = ''

for i in range(len(self.user2)):

paiuser2 += zdpai[self.user2[i]] + ' '

paiuser3 = ''

for i in range(len(self.user3)):

paiuser3 += zdpai[self.user3[i]] + ' '

paiuser4 = ''

for i in range(len(self.user4)):

paiuser4 += zdpai[self.user4[i]] + ' '

self.user1 = paiuser1 #把花色对应好的牌的序列重新赋给三个玩家的实例属性

self.user2 = paiuser2

self.user3 = paiuser3

self.user4 = paiuser4

if __name__ == '__main__':

Player=doudizhu() #将类辅助给playes,方便调用

Player.xipai()

Player.fapai()

Player.qiangdizhu()

Player.mapai()

Player.yingshe()

print('本局地主是：玩家{}'.format(Player.dizhu))

print('底牌：',Player.user4)

print('玩家一：',Player.user1)

print('玩家二：',Player.user2)

print('玩家三：',Player.user3)